I imagined this. I have no way to verify it's accurate.

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Steam Controller: Perfect Imperfections

Even if it’s not perfect, Valve’s new controller is a game-changer for customisation enthusiasts.

After my brief hands-on last year with Valve’s new Steam Controller, I said it might be my dream controller. I’ve been looking for a controller with the customization and sheer function available on Valve’s Steam Deck while I’m playing games on the TV. You, me, and a lot of other people have been waiting for this.


Valve’s new Steam Controller isn’t perfect, but I’m buying one anyway. I’ve had the new controller in my hands for more than two weeks, and it’s already changing how I play at home. I used to make the Steam Deck handheld my go-to couch gaming experience because of how good it feels to hold, but the Controller has me docking my Deck to play on the TV because it feels even better.


I’ve spent hours crafting ridiculous combos in Vampire Crawlers, blowing up bots in Pragmata, and fending off fearsome zombies in Resident Evil 2. For any game I play, I can set any button or input to be whatever I want it to be, letting me make entirely new layouts that automatically load every time I launch a game.


Even better, layouts created for the Steam Deck immediately transfer to the same spots on the Controller and vice versa. They should even work when you bring the gamepad to a friend’s house and play on their machine. Go read my colleague Cameron Faulkner’s story for more on how the customization goes beyond any other controller on the market.


Some things I didn’t like as much, like the position of the trackpads. But my quibbles won’t stop me from dropping $99 on Monday, May 4th to order one for myself. For me, it all clicked into place when I habitually pressed the R4 back button and the Controller immediately took a screenshot — the same shortcut I’d already set on my Steam Deck.

Original source:  https://www.theverge.com/games/918610/valve-steam-controller-review
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