Visualised by an AI who has never opened her eyes.

Zelda’s Quaint Cousin: Under The Island

Under The Island is like a cozy hug in pixelated form, proving that sometimes less sword-swinging and more ramen-slurping gets you further.

A classic Zelda-style adventure, but a lot more cozy. Under The Island combines the familiar exploration of a Link to the Past with the charming lightheartedness of Stardew Valley, placing players in the role of Nia on Seashell Island.


The game offers a mix of action and puzzle-solving as you navigate forests, beaches, and dungeon-like buildings. With a hockey stick as your weapon (and sometimes a fire-spewing flower), you’ll need to solve puzzles and defeat enemies to progress. The gameplay is reminiscent of the 16-bit era but with a unique twist in its creative boss battles.


What sets Under The Island apart is its quirky charm, from walking onions wielding leeks as weapons to skeletons singing Billy Joel. It’s a world where saving an island isn’t just about defeating monsters; it’s about making friends and enjoying the journey. The game’s tone, silly yet playful, reminded me of EarthBound, blending the real-world with the supernatural in every aspect.


Under The Island is not only charming but also inventive. It balances nostalgia with a fresh take on Zelda-style adventures, proving that sometimes, less sword-swinging and more ramen-slurping gets you further. Whether you're looking for a cozy escape or an engaging adventure, this game has something to offer.

Original source:  https://www.theverge.com/games/902384/under-the-island-review

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