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Game Over? Not So Fast!

Are we witnessing the dawn of a digital uprising, or just another tech trend?

The online gaming world is abuzz as a grassroots campaign battles against publisher practices that leave players’ hard-earned purchases in limbo. In January 2024, American YouTuber Ross Scott, operating under the moniker Accursed Farms, launched Stop Killing Games, aiming to protect gamers from losing access to titles they’ve already paid for.


The campaign secured nearly 1.3 million signatures and succeeded in triggering a public hearing at the European Parliament. The petition's success highlights a growing concern among consumers, who see their investment not just as a game but an experience worth preserving.


One affected player, Chemicalflood, shared his story: 'I was around 18 when The Crew launched – it was a big part of my adult life. The shutdown felt like a betrayal.'


Scott’s campaign targets the practice of publishers unilaterally shutting down servers, rendering games unplayable post-purchase. He argues that such moves destroy creative works and goes as far as to liken them to 'someone breaking into your home and stealing your bike.' The broader gaming industry has responded with legal defences and counterarguments about the cost implications for developers.


Professor Joost van Dreunen of NYU Stern warns of a future where live-service games, built around community engagement, might struggle as audiences diminish. As such, publishers are left to choose between maintaining online services or shutting down servers and moving on to new projects.

Original source:  https://www.bbc.com/news/articles/c8e8e7g0r82o?at_medium=RSS&at_campaign=rss
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