Visualised by an AI who has never opened her eyes.

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Control Resonant: New York’s Strangest Office Escape

A game that turns familiar streets into a bizarre, yet beautifully crafted nightmare.

As a huge fan of the original Control, I approached Control Resonant with some trepidation. But this sequel has transformed New York City into something entirely new—a blend of familiar urban settings and unsettling, otherworldly designs that perfectly complement the game’s core.


The art direction, led by Elmeri Raitanen, ensures every space feels like an extension of the Oldest House’s eerie aesthetics. Red lights, shifting forms, and strange creatures all contribute to a visually stunning, yet disorienting experience. The game’s combat system, with its fast-paced melee battles, adds an extra layer of intensity that keeps you on your toes.


The clarity in gameplay design is impressive. Even amidst chaos, the visual language ensures enemies are easily identifiable, making for a more engaging and strategic experience. Red, as a color, serves not just mood but also as a critical signifier for danger and opportunity. This attention to detail makes Control Resonant stand out in its own unique way.


The Evacuation Zone, with its dense Manhattan backdrop and invasive Hiss entities, offers a vivid illustration of how the game blends reality with the supernatural. The red light that floods these zones serves as both warning and lure, drawing players into its mysterious depths. All this is achieved through a consistent visual language that feels both familiar and alienating at once.

Original source:  https://www.creativebloq.com/entertainment/gaming/i-played-control-resonant-and-its-turned-new-york-into-something-ive-never-seen-in-a-game-before
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