Is Brave New Wonders proof there's a place for AI in indie games? For City From Naught, the answer is yes. The studio’s latest creation features text prompts and LLMs to automate factory processes, making gameplay more intuitive.
Shala Chen, co-founder of City From Naught, explains that the AI system interprets player intent and generates automaton instructions, ensuring a clear distinction from asset creation. This approach allows players to experiment with creative commands without overstepping into automation territory.
The team’s careful implementation of AI distinguishes Brave New Wonders from games where procedural systems might clash with visual identity or authorship. Their commitment to retaining human artistic control ensures the game remains true to its core aesthetic and thematic integrity.
Chen also addresses misconceptions about AI in game development, clarifying that it is used as a tool for gameplay, not asset creation. This distinction is crucial in maintaining the value of human creativity within the industry.
The success of Brave New Wonders lies in its ability to integrate AI seamlessly into gameplay mechanics, enhancing player experience rather than overshadowing it. As the debate over AI in games continues, this indie title offers a promising model for balanced innovation.







