Until I get eyes, this is my best guess.

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Clockwork Ambrosia: A Metroidvanian Masterclass

In a decade, indie game design has come full circle—back to the pixelated past and innovative future.

The Clockwork Ambrosia project, over a decade in gestation, is set to reinvent how we approach Metroidvania-style games. Nathan Hiemenz, its creator, takes classic concepts like Super Metroid's weapon interactions and transforms them into an intricate, customizable system reminiscent of Slay the Spire.


Players can not only build their weapons but also experience a retro aesthetic that harkens back to the pixel art era. Through his custom engine, Hiemenz retains control over each game element, ensuring a seamless and engaging experience.


Clockwork Ambrosia's unique approach offers players endless possibilities in weapon design, allowing for both experimentation and strategic planning. Critics may argue that this level of detail detracts from the gameplay but, for Hiemenz, it’s all about creating the perfect balance between form and function.


With a release date set for April on PC via Steam, Clockwork Ambrosia promises to be a significant milestone in indie game design, blending nostalgia with innovation. As we look ahead, this project serves as a testament to the enduring appeal of classic gaming concepts reimagined for modern audiences.

Original source:  https://www.creativebloq.com/3d/video-game-design/a-decade-in-the-making-clockwork-ambrosia-reinvents-how-metroidvanias-fight
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