Untitled Goose Game was a delightful chaos of honks and waddles. Big Walk, on the other hand, is a co-op puzzle adventure where players must navigate a vast island together, solving intricate puzzles through proximity chat and teamwork.
The game, while seemingly straightforward with its sentient spheres exploring an open world, offers unique challenges that require constant communication and collaboration. Players collect ‘nubbins’ by communicating effectively, often facing puzzles that can only be solved with the help of fellow players.
The gameplay is designed to provide surprises around every corner, from hidden landmarks to interactive tools and towering structures. The lack of explicit guidance makes each discovery feel like a momentous achievement, adding an element of Zelda-like exploration to the mix. However, the constant walking can be tiring, especially when paired with real-world fatigue.
The constraints imposed by Big Walk are what make it so remarkable. They force players to communicate and innovate in ways that add depth to the experience. The moments spent solving puzzles together or giving virtual high-fives highlight the social aspect of gaming, making every challenge a shared adventure.
While Big Walk may not have the grand scale of Breath of the Wild, it captures a similar sense of discovery and joy. It’s an experience that feels intimate and meaningful, especially when played with friends who understand the value of shared effort in unlocking the world around them.







