James Muirhead's first console was a hand-me-down PlayStation, but it sparked the uncanny visuals that inspired his horror game Grease Trap '99. Set in a Scottish chippy, the game blends nostalgia with horror, much like its 3D low-poly style. This aesthetic, appealing to those who grew up with—or are now re-introduced to—the PS1 era, provides Muirhead with a unique horror setting.
Muirhead draws on his experience working in a chippy to create detailed and authentic environments, from deep fryers to a looped episode of Deadliest Catch. He loves the art style's practicality for solo development too, allowing him to quickly craft assets without complex tools like Unreal Engine.
The game is set to debut at Glasgow Indie Games Fest before launching on Steam, offering players a mix of mystery and comedy set in a confined space. Muirhead’s transition from working in triple-A teams to solo development highlights the challenges and benefits of going it alone, with his projects already hinting at a promising future for horror games.







