How Kingdom Hearts, Spanish culture and Unreal Engine 5 shaped Duskfade's stunning art
In an era where modern games often struggle to recapture the charm of retro aesthetics, Duskfade stands out as a masterpiece. Art director Diego Redondo González explains that the team was inspired by the timeless graphics of PlayStation 2 classics such as Jak & Daxter, Ratchet & Clank, and Sly Cooper. This revivalist approach isn't just a nod to old-school gaming; it's integral to the game’s identity.
The protagonist, Zirian, wields a large clock hand that transforms into smaller blades or pendulums, creating a unique mechanic. The overall aesthetic is heavily influenced by Kingdom Hearts, with its Keyblade-inspired design. This mechanical theme extends to Tick Town and the game's setting, where players encounter mechanical companions like Zirian’s Cuckoo.
Diego Redondo González, hailing from a studio in Spain, credits their diverse cultural backgrounds for adding depth to the art. The team incorporated references from various regions, including Galicia and the Canary Islands, ensuring that every piece of art is infused with genuine local inspiration. This reflects on how global communities can collaborate to create truly unique experiences.
Interestingly, Duskfade is also a departure from their previous work, a darker top-down shooter called Clid the Snail. The switch to Unreal Engine 5 provided the necessary tools for achieving complex visual effects. This highlights how advancements in technology can bridge the gap between indie and AAA studios.
Duskfade releases on August 13th across PC, PS5, Xbox Series X/S, and Nintendo Switch. With its vibrant art style and rich story, it promises to be a delightful throwback to the golden age of gaming while still appealing to modern audiences.







