Capcom’s latest foray into the sci-fi genre, Pragmata, is a mixed bag. While it offers some unique combat mechanics and intriguing environments, it ultimately falls short by relying too heavily on familiar tropes and structures.
The game’s core mechanics are commendable. The dual-control system of Hugh and Diana, for example, adds an interesting layer to the gameplay, though it can be frustratingly complex at times. However, these innovative elements are often overshadowed by the overuse of tired sci-fi clichés. Hugh’s journey through a lunar colony filled with 3D-printed anomalies is both intriguing and let down by its reliance on familiar narratives.
Despite its potential, Pragmata fails to fulfill its promise entirely. The story struggles to break free from the well-trodden paths of its predecessors, forcing players to dig for meaningful narrative elements scattered across the game world. This approach leaves a sour taste in the mouth, as it detracts from what could have been a truly original experience.
However, there’s still hope on the horizon. The early signs indicate that Pragmata is capable of being much more than its current iteration suggests. With time and further development, this ambitious property might yet bloom into something truly special. For now, though, it serves as a reminder that even in an industry known for innovation, the road to originality can be bumpy.







